// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include "Choices.h"
#include "XChoicesSlotCollection.h"
#include <memory> //auto_ptr
class XChoices{
public:
    XChoices();

    void SetRect(QRect rect);
    void UpdateRects();
    void UpdateImages();
    void UpdateImagesAndArrows();
    void UpdateItemVisibility();
    void UpdateVisibleItemsCache();

    void DrawSlotIfVisible(int i, QPainter& displayPainter, QPainter& zbufferPainter, QRgb zbufferColor, bool forceRolloverOff);

    void DrawUpArrowIfVisible(QPoint mousePos, QPainter& displayPainter, QPainter& zbufferPainter, QRgb zbufferColor, bool forceRolloverOff);
    void DrawDownArrowIfVisible(QPoint mousePos, QPainter& displayPainter, QPainter& zbufferPainter, QRgb zbufferColor, bool forceRolloverOff);

    bool IsMouseOverUpArrow(QPoint pos);
    bool IsMouseOverDownArrow(QPoint pos);
    bool IsMouseOverSlot(int i, QPoint pos);
    bool IsMouseOverChoices(QPoint pos);
    bool IsUpArrowVisible();
    bool IsDownArrowVisible();

    void TriggerUpArrow();
    void TriggerDownArrow();
    void TriggerSlot(int index);
    void TriggerChoice(QPoint pos);

    void SetHighlightedSlot(int i);
    void ReviseNetDownArrowClicksDownIfNecessary();
    XChoicesSlotCollection& Slots();

    void SetChoices(const Choices choices);
    void SetSpeaker(XRoomObject& speaker);
    void FinishChoices(QString displayText, int indexToReturn);
    void DoChoicesDialog(QWidget* parent);
    void SetVisible(bool isVisible);
private:

    std::auto_ptr<Choices>  m_choicesAsAutoPtr;
    Choices* m_choices;
    XChoicesSlotCollection m_slots;

    QImage m_imageForUpArrow;
    QImage m_imageForUpArrowRollover;
    QRect m_rectForUpArrow;

    QImage m_imageForDownArrow;
    QImage m_imageForDownArrowRollover;
    QRect m_rectForDownArrow;

    int m_netDownArrowClicks;
    QImage m_blackImageForEmptySlot;
    QVector<QString> m_visibleItemsCache;
    QVector<int> m_visibleReturnIndicesCache;
    QRect m_rect;
    XRoomObject* m_speaker;
    bool m_isVisible;
};

